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When Eggman cuts off the two escapees’ retreat and the scepter is accidentally shattered, Shadow is introduced to a villain out of his worst nightmares. After a cutting-it-too-close-for-comfort battle, Shadow and Rouge get away with the item they were sent to retrieve–a mysterious scepter of ancient power.
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Sonic is determined to save her at any cost.Įlsewhere, Shadow the Hedgehog is deployed as a government GUN agent to rescue Rouge the Bat from Eggman’s base. Why Eggman is after this girl remains a mystery, but no matter. Sonic makes a valiant effort, but in the end can’t save Elise from Eggman’s grasp and she is kidnapped.
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Before anyone can act, a blue blur blasts into the robot army, saving the moment and taking off with the princess. Instantly, robots cover the area, terrified citizens scream, and the doctor himself descends from the air and demands the Chaos Emerald be given to him by the hands of its protector–Elise, princess of Soleanna. All seems to be going according to plan… until Dr. Soleanna, the beautiful city of water, is in the middle of its yearly Sun Festival. But has the media merely over-exaggerated its claims? If not, why is this game doomed to such failure? Storyline There was little positive, it seemed, to say about the game that was supposed to be the most memorable in Sonic history. Glorious, jaw-dropping graphics, an action-packed scene in which Sonic blasts through robots, an epic storyline involving an all new hedgehog character, three different playable characters each with their own special controls, a giant celebration of Sonic’s 15th anniversary…Īnd it failed, so said the fan community.Īs soon as Sonic the Hedgehog was released, the internet was barraged with negative reviews. Release date: Novem(Xbox 360) January 30, 2007 Now jump through the wall on the right again, but be careful of the other chandelier.Platform(s): Xbox 360 (reviewed), Playstation 3 Go to the far wall (on the right) and jump to the right to find some goodies. In Marble Zone act 3 you will find three chandeliers with spikes in them. You get to keep the Emeralds and the Continues accumulated so far. When you have all the Emeralds, continue on with the first level. When you get the next Emerald, and have entered the First Zone, press Reset again. Use the Level Select cheat to get to the Special Zone again. When you get the Emerald, and have entered into the First Zone, press Reset. Use the Level Select cheat (see above) to get to the Special Zone. This cheat allows you to start at the First Level with all the Emeralds, and with lots of Continues. While here, press Left to teleport right and Right to teleport to the left. Go to the left side of the wall and wait for the platform to move. On the last level (Scrap Brain), find the ledges that move right then left. Next, grab the 1-Up at the top of the loop-de-loop and die. Collect it along with enough rings to make 100 for a second life. In Green Hill Zone - Act 3, there is a 1-Up at the very bottom of the level. Note: This only works on the first production releases of Sonic.
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Also, instead of displaying the time elapsed, it displays the number of sprites currently on the screen. Note that sprite selection is different from Zone to Zone. To select a different sprite, press A, and to place it on the screen, press C. To start debugging, press B, then you can select any sprite in that level and put it on the screen. If you see a bunch of hex numbers on the top of the screen, you're in Debug Mode. After pressing Start to begin a game, hold A until you see Sonic.
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